When using SMplayer, it spawns an MPV process, and this MPV process uses on average 18% CPU. Perhaps I misunderstand, but that (to me) suggests that MPV resource usage when using SMplayer *should* be somewhat equivalent to that of using MPV alone. SMplayer fires up using MPV as the back-end. This is the only line in my MPV.conf at this time. This is done after adding gpu-context=wayland to my MPV.conf. When I play the 4K video in MPV, I get about 2-3% CPU usage. Laptop is running a 7th gen i5 along with Ubuntu 17.10. I have a 4K video downloaded to my laptop that I use to test. So far, I'm really liking it, but there's something I'm curious on. In my search it looked like SMplayer had a decent following so it felt natural to try it out. Not the end of the world, but after seeing a heated flame/turf war about this on a discussion forum elsewhere I figured it was time to start tinkering around in the world of MPV frontends as it sounded like there won't be an actual resolution to this (and frankly, MPV without decorations isn't that glorious in my opinion). After having recently switched to Wayland and set my mpv.conf to read "gpu-context=wayland" to obtain a much lower processor usage with hardware acceleration, I lost the window decorations.
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